Thursday, 4 March 2010
First page of feature...
Tuesday, 2 March 2010
How does my product use/challenge or develop the forms and conventions of real media products?
My product challenges forms and conventions of media products as it includes original photography and text, all of which is constructed by one person as oppose to the typical music magazine which will normally be constructed by a team. Instead of appealing either just men or women, my product attracts both genders, however this is balanced out by the less generic approach which will attract a smaller audience which is intended for young people and is likely to attract followers. It also uses forms and conventions as it uses a limited colour palette and similar set out to most magazine front covers, i.e the sell lines at the side, a central image of an attractive person to draw the viewer in. In addition, I have researched other magazines and their methods to attract the right audience which have influenced the layout of my conents page, my front cover and less so my feature.
how does my product represent a particular social group?
My product represents and attracts an 18-25 party animal audience. Using bright luminous colours and a range of different tools and affects, the business and colour range portray this particular social group as fun, arty flirty young adults. It also represents promoters due to the information on the contents page. It represents party animals and regular club goers as it shows an image of a girl on the front cover dancing. The title, Game portrays this social group as hedonistic, carefree and connotes the idea of unity, as does the phrase, 'I'm game' which I would hope the right audience would grasp. The people within the image are all obviously young adults and the contextual factors illustrate the party scene which this particular social group would be attracted to.
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